




Here's the baddie of the story: DeSeve. Staring.
Now here's the big change for those of you that have been following the progress of Road Rage: I've decided that DeSeve will *not* be a contortionist. As originally planned, I thought it would be a visually fun element to the story but the more I think about it, the less it's needed, it's extraneous. It's shoe leather. So now, he's just a crazed prison escapee in sheep's clothing (or, Armani). The handcuffs will still be on him (not pictured in the video). The prison escapee subplot was always a background "off-screen" story that the audience would have to kind of assume or put together on their own anyway, and the contortion ability , while it would have been kickass to animate, would have, uh, twisted things to the point of confusion. As I currently rewrite the story over and over in Starbucks on Astor (a ritual I have every early early Saturday morning), it felt like I was writing a sequel within a sequel as I tried to incorporate that element into the story. You could have a lot of things going on in a 4 minute film, but a prison escapee who also happens to be a circus freak ain;t one of em.



Check out the NEW Mr. Dot (the road test instructor from the first short film). The pencil drawing and character design is by Matt Jenkins.
I decided to put up a side-by-side comparison, ToonBoom Digital vs. Flash. The reason I made the switch is because the drawing engine in TB is worlds better than Flash's (and if this ends up as a quote on ToonBoom's site, I'm suing). Usually in Flash, when I draw an object, I get a wonky sorta line with the brush tool. I have to resort to smoothing and kerning the lines. It's lots of nips and tucks and it slows me down. In TB you just draw an image and it appears as you drew it, no extra chunks on your lines.
That's the main reason I bought it; I still intend on compositing in After Effects. The learning curve for ToonBoom (or what I needed to know) was a little steep, to be honest and I'm not really a fan of the program's cute little interface/buttons that requires you to do three steps for what would have taken 1 in Flash. But it's the drawing engine that really matters.

ABOVE: A quick Brush drawing of Gabe with the Brush tool in ToonBoom. No smoothing or kerning or any of that involved..
BELOW: The same drawing traced over in Adobe Flash with the program's Brush, no smoothing or kerning involved, just a first rough pass.
...I always wanted to write that.
The making of...a drawbridge. Probably one of the easiest things in MAYA because it's just Polygonal cubes that I'm combining. The drawbridge is the climax of "Road Rage," where all story elements come together and ironically, break apart. Imagine a bunch of cars tumbling and sliding off the bridge, along with a gasoline truck and you'll get a sense of how chaotic things will get!





Below: A little Joel Silver-esque imagery of showing the same take from multiple angles...yes, that's a school bus attempting to make a jump





Above are the three main characters. DeSEVE and DOT were designed by Matt Jenkins. I'm digging the redesign of Mr. Dot especially. (See the original film below) In Road Test, Dot was sort of like a big bear in design; in the new story, I wanted him to be more muscular and ripped because he has a lot more to do. Gabe (Left) is more pudgy than the skinny kid he was in the first story (Road Rage takes place almost a decade later). Most sequels I've noticed have elements that are the reverse, flip-side of the original...i.e., Woody suffers from Buzz's disillusions he had in Toy Story 1; instead of 1 Alien there's dozens in Aliens; McClane in claustrophobic environment in Die Hard 1...McClane in an open environment in Die Hard With A Vengeance ...you get the point...